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Filament Games

2017 | UI/UX Design

overview | wireframes | mockups

overview

In early Fall 2017, I was contracted by Filament Games to design the UI for a game-based training program. In preparation for working on the interface, the lead designer and I engaged in rigorous user research and authored surveys directed towards our target audience (instructors and students).

We ultimately chose to frame the training program as a city building game. As the student accomplished certain objectives, more of the city unlocked and their small town would evolve into a sprawling metropolis. Much to our delight, Filament’s client was incredibly excited by this proposal.

After accepting a job offer from Bartlet Jones Supernatural Detective Agency, I worked with Filament to wrap up my involvement with the project.

wireframes

Only a small amount of material related to the project can be shared and the Filament’s client has been anonymized.

Tools: Balsamiq, Illustrator, Photoshop

mockups

The work below is from early in the discovery phase and does not represent the final product. The background city is from Anton Moek’s Low Poly City Pack 3.